Acclaimed director Tim Burton and actor Michael Keaton, both Oscar nominees, are reuniting for Beetlejuice Beetlejuice, the highly anticipated sequel to Burton's award-winning supernatural comedy Beetlejuice.Keaton reprises his iconic role, joined by Oscar nominee Winona Ryder as Lydia Deetz and two-time Emmy winner Catherine O'Hara as Delia Deetz. The cast also features new additions including Justin Theroux, Monica Bellucci, and Arthur Conti in his feature film debut. Emmy nominee Jenna Ortega stars as Lydia's daughter, Astrid, and Oscar nominee Willem Dafoe rounds out the ensemble.
Beetlejuice Sequel | Tim Burton, Michael Keaton Reunite for Highly Anticipated Beetlejuice Beetlejuice
Acclaimed director Tim Burton and actor Michael Keaton, both Oscar nominees, are reuniting for Beetlejuice Beetlejuice, the highly anticipated sequel to Burton's award-winning supernatural comedy Beetlejuice.Keaton reprises his iconic role, joined by Oscar nominee Winona Ryder as Lydia Deetz and two-time Emmy winner Catherine O'Hara as Delia Deetz. The cast also features new additions including Justin Theroux, Monica Bellucci, and Arthur Conti in his feature film debut. Emmy nominee Jenna Ortega stars as Lydia's daughter, Astrid, and Oscar nominee Willem Dafoe rounds out the ensemble.
Tim Burton's "Dark Shadows" A Comedy?
The trailer (above) for the new Tim Burton Dark Shadows movie, with Johnny Depp as Barnabas Collins, has people talking.
The trailer indicates to some that the movie would be played as a comedy or spoof.
Over on Twitter, I asked original series cast member David (Quentin Collins) Selby, "Is the DS movie "comedic" or not?"
His webmaster responded:
Production was all very hush hush. Not sure even the original series actors with cameos know. (I'm David's webmaster.)
Wonder why details are so hush-hush? It will be interesting to see how this plays out.

UPDATE: Here is my gut reaction after watching the trailer several times:
I enjoyed Ed Wood. It was a very entertaining movie. It could have been a depressing movie given its subject matter.
I watched both Dan Curtis television series (1967-71 & 1991) and the two feature films.
From what I can tell from the trailer, this is definitely a movie whose approach is from the comedic side. Is that bad? I don't think so. It looks to me that this will be entertaining. Maybe hardcore Dark Shadows devotees won't particularly like it, but I think this may be a fun movie.
"Dark Shadows" Movie Cast Photo
Above, is a cast photo of the Tim Burton/Johnny Depp "Dark Shadows" movie from Entertainment Weekly. It is based on the 1967-71 soap-opera that was produced by Dan Curtis.
Depp steps into the role of vampire Barnabas Collins, originally played by Jonathan Frid.
Directed by Tim Burton. Starring Johnny Depp, Chloë Grace Moretz, Helena Bonham Carter.
It's Monster Movie Madness At The Los Angeles Museum Of Art!
Written By: Ken HulseyTim Burton was born in Burbank in 1958. After studying at the California Institute of the Arts (CalArts), he worked as an animator at the Walt Disney Studios before breaking out on his own. Taking inspiration from popular culture, fairy tales and traditions of the gothic, Burton has reinvented Hollywood genre filmmaking as an expression of a personal vision.
The exhibition brings together over 700 drawings, paintings, photographs, moving-image works, storyboards, puppets, concept artworks, maquettes, costumes, and cinematic ephemera, including art from a number of unrealized and little-known personal projects. Many of these objects come from the artist's own archive, as well as from studio archives and private collections of Burton's collaborators. Hundreds of never-before-exhibited artworks and sketches will be joined by a selection of film posters accompanied by music composed for the exhibition by Burton's longtime collaborator Danny Elfman.
Two large-scale outdoor artworks are also installed on campus: a topiary inspired by Edward Scissorhands (1990), and Balloon Boy, an enormous figure based on an amalgamation of characters that Burton first introduced in his 1997 book The Melancholy Death of Oyster Boy and Other Stories.
This exhibition was organized by The Museum of Modern Art, New York.The Los Angeles presentation was made possible in part by LACMA’s Wallis Annenberg Director’s Endowment Fund.
And on the monster movie series:
The 7th Voyage of Sinbad
July 2, 2011 | 2:00pm
“The 7th Voyage of Sinbad” (1958): Directed by Nathan Juran, the film was the first of three “Sinbad” movies Columbia produced that special effects pioneer Ray Harryhausen designed and animated with the dazzling stop-motion technique he called Dynamation. It took Harryhausen 11 months to complete the painstaking work on the film, which features creatures including a cyclops and a cobra-woman; Sinbad (Kerwin Matthews) even has a sword battle with a skeleton. The late Bernard Herrmann, who is the subject of several centenary celebrations this year, penned the score. Three years ago, “Sinbad” was selected for preservation in the National Film Registry by the Library of Congress.
Fantastic Voyage
July 9, 2011 | 2:00pm
“Fantastic Voyage” (1966) Directed by Richard Fleischer, this thriller finds a group of doctors, assistants and a CIA agent miniaturized and injected into the body of a scientist who escaped from the Soviet Union. (The scientist is comatose after an assassination attempt and this experimental effort is believed to be the only way to save him.) Stephen Boyd, Edmond O’Brien, Donald Pleasance and Raquel Welch, in her first major film role, star. The movie won Oscars for art direction (color) and for its then-cutting-edge special effects.
The Thing
July 16, 2011 | 2:00pm
“The Thing From Another World” (1951) Produced by Howard Hawks and directed by Christian Nyby (though for years it has been contended that Hawks actually directed the classic), “The Thing From Another World” is set at a base in the North Pole where six scientists find evidence of a crash by an unknown flying object. A U.S. Air Force re-supply crew is sent to the base where a frozen, tall alien creature (played by a young James Arness) is discovered. Margaret Sheridan, Kenneth Tobey and Dewey Martin are among the stars. Time magazine named the movie, which was remade in 1982 by John Carpenter, as the greatest sci-fi film produced in the 1950s
Journey to the Center of the Earth
July 23, 2011 | 2:00pm
“Journey to the Center of the Earth” (1959) James Mason, Pat Boone, Diane Baker and Arlene Dahl headline this film, based on the novel by Jules Verne. The sci-fi fantasy revolves a professor in Edinburgh who leads an expedition to the center of the earth after he receives an unusual rock from one of his students. Bernard Herrmann also penned the score for the film, which earned three Oscar nominations, for art decoration-set decoration, effects and sound
The Incredible Shrinking Man
July 30, 2011 | 2:00pm
“The Incredible Shrinking Man” (1957) The great sci-fi writer Richard Matheson penned the film, which is based on his novel; Jack Arnold, who helmed the 1954 3-D hit “Creature From the Black Lagoon,” directed. Grant Williams stars in the title role, playing a businessman who is hit by a radioactive cloud while sailing with his wife. Six months later, he begins to shrink due to the radiation and pesticides. A hit with both critics and audiences, the film won the 1958 Hugo Award for the year’s best science fiction or fantasy dramatic presentation
Jason and the Argonauts
August 6, 2011 | 2:00pm
“Jason and the Argonauts” (1963) Ray Harryhausen considers this to be his best film, and it does feature his memorable stop-motion sequence in which Jason (Todd Armstrong) and two of his men battle an army of skeletons. The sequence took Harryhausen nearly five months to complete. Bernard Herrmann also penned the evocative score
Mothra
August 13, 2011 | 2:00pm
“Mothra” (1961) The female creature first appeared in the serialized novel “The Luminous Fairies and Mothra” before she made her film debut in this Japanese feature. A giant lepidopteron with butterfly-moth characteristics, Mothra has been an ally with Godzilla but often the two square off in combat — with Mothra winning most of the bouts. When the film was released in the U.S. in 1962, it ran on a double bill with “The Three Stooges in Orbit.”
This Island Earth
August 20, 2011 | 2:00pm
“This Island Earth” (1955) Shot in Technicolor and featuring innovative special effects for its time, the film, directed by Joseph M. Newman, stars Jeff Morrow as the intellectual alien Exeter who recruits Rex Reason as scientist Cal Meacham and Faith Domergue as Dr. Ruth Adams for a “special” research project.
Horror of Dracula
August 27, 2011 | 2:00pm
“Horror of Dracula” (1958) The first — and arguably the best — in a long line of Dracula films from Hammer, the film cast towering Christopher Lee as the vampire count and Peter Cushing as his nemesis Van Helsing. It was released in the UK as “Dracula” but was renamed for the U.S. so as not to be confused with Tod Browning‘s 1931 Universal classic starring Bela Lugosi.
The exhibit of Tim Burton artwork runs from May 29th through October 31st!
For more info please visit - http://www.lacma.org/series/saturday-monster-matinees
Filming Begins On Tim Burton's Dark Shadows
Source: Warner BrosFilming begins this week on Warner Bros. Pictures' and Village Roadshow Pictures' "Dark Shadows," which brings the cult classic television series to the big screen under the direction of Tim Burton. The film's all-star ensemble cast includes Johnny Depp, Michelle Pfeiffer, Helena Bonham Carter, Eva Green, Jackie Earle Haley, Jonny Lee Miller, Bella Heathcote, Chloe Moretz, and newcomer Gulliver McGrath.
In the year 1752, Joshua and Naomi Collins, with young son Barnabas, set sail from Liverpool, England to start a new life in America. But even an ocean was not enough to escape the mysterious curse that has plagued their family. Two decades pass and Barnabas (Johnny Depp) has the world at his feet—or at least the town of Collinsport, Maine. The master of Collinwood Manor, Barnabas is rich, powerful and an inveterate playboy...until he makes the grave mistake of breaking the heart of Angelique Bouchard (Eva Green). A witch, in every sense of the word, Angelique dooms him to a fate worse than death: turning him into a vampire, and then burying him alive.
Two centuries later, Barnabas is inadvertently freed from his tomb and emerges into the very changed world of 1972. He returns to Collinwood Manor to find that his once-grand estate has fallen into ruin. The dysfunctional remnants of the Collins family have fared little better, each harboring their own dark secrets. Matriarch Elizabeth Collins Stoddard (Michelle Pfeiffer) has called upon live-in psychiatrist, Dr. Julia Hoffman (Helena Bonham Carter), to help with her family troubles.
Also residing in the manor is Elizabeth's ne'er-do-well brother, Roger Collins, (Jonny Lee Miller); her rebellious teenage daughter Carolyn Stoddard (Chloe Moretz); and Roger's precocious 10-year-old son, David Collins (Gulliver McGrath). The mystery extends beyond the family, to caretaker Willie Loomis, played by Jackie Earle Haley, and David's new nanny, Victoria Winters, played by Bella Heathcote.
Burton is directing and producing "Dark Shadows" from a screenplay by Seth Grahame-Smith, story by John August and Grahame-Smith, based on the television series created by Dan Curtis. Also producing are Oscar® winner Richard D. Zanuck ("Alice in Wonderland," "Driving Miss Daisy"), continuing his long association with Burton; Oscar® winner Graham King, ("Rango," "The Departed"), continuing his collaboration with Depp; Johnny Depp, Christi Dembrowski, and David Kennedy. The executive producers are Chris Lebenzon, Nigel Gostelow, Tim Headington, and Bruce Berman.
The behind-the-scenes creative team includes cinematographer Bruno Delbonnel, Oscar(R)-winning production designer Rick Heinrichs ("Sleepy Hollow"), Oscar(R)-winning costume designer Colleen Atwood ("Alice in Wonderland") and editor Chris Lebenzon ("Alice in Wonderland"). The score will be composed by Danny Elfman.
"Dark Shadows" is being filmed entirely in England, both at Pinewood Studios and on location.
"Dark Shadows" will be distributed worldwide by Warner Bros. Pictures, a Warner Bros. Entertainment Company, and in select territories by Village Roadshow Pictures.
See Also: Dark Shadows Festival News! / Retrospective: Original Music From Dark Shadows Volume 2 / Happy Birthday Jonathan Frid!Tim Burton On For MONSTERPOCALYPSE - Still In Line For GODZILLA? - More Film Details!
Written By: Ken HulseySource: SlashFilm
UPDATE: The quotes contained in this article that referencedTim Burton and the upcoming "Godzilla" movie project from Legendary Pictures have been removed from the SlashFilm interview.
I think that speaks for itself.
(Thanks to Mark Torchia for the heads up on that!)
Last May it was announced that Disney / Dreamworks had signed on John August to write a big screen adaptation of the giant monster game, "Monsterpocalypse" from Privateer Press. Along with that news came a lot of speculation that Tim Burton would soon follow as a director for the film, due in large part his long history of collaborating with the writer, mostly on Disney backed projects.
Well today it has been confirmed by producer Roy Lee, via an interview with the Slashfilm website, that indeed Burton is developing "Monsterpocalypse" along with August and Matt Wilson of Privateer Press who is serving as a co-producer. According to the interview, the later two are presently banging out a script as we speak.
Lee would go on to do more than just confirm Burton's involvement with the film, he would also reveal many of the plot points in "Monsterpocalypse" as well.
According to Lee, "The general take on the film that I can give you is that the giant monsters come to earth and start wreaking havoc. The humans, at this point, fight back. And they feel like they’ve destroyed them, but they quickly learn that the monsters that come had actually not died and just sort of burrowed underground and are sending some sort of signal into space. Apparently, it is probably going to be a distress signal. So the humans know that something is going to be coming, they just don’t know what yet. And they know how big these monsters can be. Then it cuts to many years later when nothing has come back, but the humans have prepared for possible monsters coming back. And by this time, they have developed these giant robots that will fight the monsters when they come. That is what is going to take place. But most of the movie is going to be during that battle between the giant robots and the giant monsters."
Lee also lets it slip that Burton was in line to direct the upcoming "Godzilla" movie for Legendary Pictures, which he is also serving as a producer for.
Check out this excerpt from the interview:
Peter (SlashFilm): Wow. I had heard rumors that Tim Burton was considering directing “Godzilla” for Legendary, which you are also producing.
Roy: I’m producing.
Peter: Did he choose this over that, or…?
Roy: I can’t really talk about that, just because Warner Brothers is not going to be very happy with me.
I think that we can all read between the lines there, either Burton is still on board for "Godzilla", which would make a lot of fans very happy, or he opted to pass on the money from Legendary Pictures for Disney dollars.
The producer also mentioned that though "Voltron" is part of the "Monsterpocalypse" board game, Burton and company opted to leave the iconic giant robot out of the film, "The company that owns Voltron approached us, Matt Wilson, to be able to utilize the robots for the world of "Monsterpocalypse". But we are not using anything from there in the movie, because a lot of the robots and monsters will be created by Tim himself and the cast."
In fact Burton will be developing the giant monsters and robots for the film alongside four time Academy Award winning effects man Ken Ralston who has worked on such films as the "Back to the Future" series, "Who Framed Roger Rabbit" and the "Star Wars" trilogy.
Other items of interest from the interview include the fact that the film will be shot in 3D, of course, and that it is presently slated for a late 2012 release.
Read the entire interview at - http://www.slashfilm.com/2010/07/19/exclusive-tim-burton-developing-monsterpocalypse-full-details-revealed/
I don't know about you, but this sounds just awesome to me! The plot sounds great and the involvement of Burton pretty much seals the deal!
I just can't wait to see how Burton tackles a giant monster film!
See Also: DreamWorks Courting Tim Burton To Unleash Their Monsterpocalypse / Privateer Press Announces Voltron: Defender of the Universe Game Contents / Privateer Press To Release "Voltron" Game This Summer / Privateer Press Adds Voltron To Monsterpocalypse / The Giant Monster Game Monsterpocalypse Sells Out! / Monsterpocalypse Set To Ravage The World October 10th! / Monsterpocalypse: Cataclysm Event And CMG Launch At Gen Con Indy / Privateer Press Launches Special Monsterpocalypse Preview Site / What Is Privateer Press Shipping To GAMA In Las Vegas? / Monsterpocalypse Goes A Bloggin / Monsterpocalypse- Games And Comics For Giant Monster Fans
'9' (2009)(Focus Features)
An action-packed adventure, director Shane Acker's animated fantasy epic 9 is the feature-length expansion of his Academy Award-nominated 2004 short film of the same name. The screenplay for the feature is by Pamela Pettler (Monster House); directors Tim Burton (Beetlejuice) and Timur Bekmambetov (Wanted) are among the feature version's producers.
The time is the too-near future. Powered and enabled by the invention known as the Great Machine, the world's machines have turned on mankind and sparked social unrest, decimating the human population before being largely shut down.
But as our world fell to pieces, a mission began to salvage the legacy of civilization; a group of small creations was given the spark of life by a scientist in the final days of humanity, and they continue to exist post-apocalypse. Another of their own, #9 (voiced by Elijah Wood), emerges and displays leadership qualities that may help them survive and possibly even thrive. The conflicted but resilient tribe already includes #1 (Christopher Plummer), a domineering war veteran and the group's longtime leader; #2 (Martin Landau), a kindly but now-frail inventor; #3 and #4, scholarly twins who communicate nonverbally and mostly with each other; #5 (John C. Reilly), a stalwart and nurturing engineer; #6 (Crispin Glover), an erratic artist beset by visions; #7 (Jennifer Connelly), a brave and self-sufficient warrior; and #8 (Fred Tatasciore), the none-too-bright muscle and enforcer for #1.
With their group so few, these "stitchpunk" creations must summon individual strengths well beyond their own proportions in order to outwit and fight against still-functioning machines, one of which is a marauding mechanized beast. In the darkness just before the dawn, #9 rallies everyone of his number to band together.
While showcasing a stunning "steampunk"-styled visual brilliance, 9 dynamically explores the will to live, the power of community, and how one soul can change the world.
For Acker, the theatrical release of the feature film 9 - on, appropriately enough, September 9th, 2009 (9/9/09) - caps a decade of exploring a world he created. Through the years, from short to feature, his core concepts have remained consistent while also inviting and encouraging creative collaboration and audience interaction.
At the end of the last century, "I had the idea for the character of #9, an innocent who would risk his life for his brethren and use intellect rather than might to slay a beast," he remembers. "I wanted to depict him empathetically, without dialogue. This way, the short film could be universal and accessible, while also challenging the audience to piece the details together in order to understand the whole. I thought that would make for a rewarding filmgoing experience, especially in animated form.
"The design of the short film was inspired by the work of several stop-motion animated masters; Jan vankmajer, the Brothers Quay, and the Lauenstein brothers. In fact, I originally conceived the short as being stop-motion."
"They're 'stitchpunk' creations, if you will. That's a term which I first heard coined from a fan of the short film, and I'd say it fittingly describes the characters' aesthetic, in what they physically are and in that they have been designed not as toys but to survive in a barren landscape. I realized that the world they exist in should have real grit and texture, with debris of a past and new life forms rising out of it. For that scenic design, I was inspired by photographs of European cities destroyed in World War II, as well as the fantasy artwork of Zdzislaw Beksinski."
Making the short took four-and-one-half years. Acker remembers, "I would take jobs on-and-off to pay for the cost of living. I went to New Zealand for six months to work on [Peter Jackson's multi-Academy Award-winning The Lord of the Rings:] The Return of the King. That was an amazing learning experience, like animation boot camp."
Being a part of a classic film furthered Acker's own attachments to his characters and storyline. He offers, "#9's tribe is a metaphor for a developing humanity; they possess the power of adaptation and invention. In contrast, the beast that is hunting them is a hunter, made from bones and bits of broken machinery. Yet it desires to assimilate, which is why it is stealing these beings' souls.
The 11-minute short, 9, completed in mid-2004, impressed audiences worldwide with its striking characters, thought-provoking science-fiction concepts, and exciting chase sequences. From one festival to the next, Acker found himself collecting awards for his achievement with 9. But, as the director remembers, "There was a real emotional core, too. What was surprising was how often I would be approached, following screenings, by women or girls who had gotten invested in the character of #9."
As director of the short, Acker received an Academy Award nomination in the Best Animated Short Film category - after having won the Gold Medal (the top prize) at the Student Academy Awards.
Acker reflects that "getting an Academy Award nomination changes your life! I had no idea that the short would go as far as it did, and I felt very blessed and honored. It opened doors, and has allowed me new opportunities to express myself as an artist."
In the winter of 2005, Lemley, as executive producer of the hit thriller Red Eye, was in the middle of a nighttime shooting schedule on the movie. At 3:00 AM one "day," he was able to catch up on some submissions materials. He remembers, "My assistant at the time, Lee Clay, had been telling me for at least a week, 'You need to look at this thing called 9. So I picked up the DVD copy, put it on, and sat at my desk to sign some papers. I turned to look at the screen, and by the end my jaw was on the floor. I watched it again and again. Shane was conveying humanity through things that aren't even human.
"Three days later, I was meeting with Shane. I asked him where the world he had created came from, and he started to outline the mythology. Within the week, I was funding development of the feature out of my own pocket."
Two directors whose work has pushed moviemaking boundaries soon joined forces with Lemley to get 9 made.
Timur Bekmambetov adds, "As a viewer, Shane's short hooked me, so I wanted to hear the end of the story - and what happened before. I sought to help Shane and support his vision of an epic, meaningful, and entertaining movie."
Screenwriter Pamela Pettler, who has collaborated several times with Burton, was enlisted to work with Acker to expand his story and canvas. She states, "I absolutely felt that this short could become a full-length feature and a great adventure movie, since animation is a marvelous art form. Fundamentally, this is a universal story about a world not defined by country or race; there is struggle, but it is about hope and optimism."
Acker notes, "We now had the opportunity to explore the world from the perspective of these beings but also to get at the back story; to get to 'post-apocalyptic,' there had to be a 'pre-apocalyptic.' The crux of that is, everyone was told 'The Glorious Future Is Ours,' but it all went awry
Pettler began work on the screenplay in mid-2005. Lemley comments, "She and Shane worked closely together for six months. They would visit each other's homes constantly."
The screenwriter remembers, "We had large boards up, showing the characters - Shane came up with wonderful renderings of the beast! - and listing the major story points. We did up an artistic outline in addition to a written one.
"I love collaborating with people who think as visually as Shane does. The way we created this universe was, he would free-associate and I would shape it so that the characters had emotional depth and the story was consistent."
'9' - Using Pieces Of The Past To Build An Animated Future
The landscape of the futuristic animated feature, "9", that the characters exist in, and are trying to figure out their past and find their future in, is "filled with things that are hauntingly familiar to us all," says director Shane Acker. "But it's also as if the Industrial Revolution had been allowed to progress for hundreds of years, and we never got past that steam-powered design sensibility."
That very sensibility has picked up momentum in recent years through the "steampunk" aesthetic that marries functional and custom-made invention to Victorian-era design. According to Ruth La Ferla in The New York Times [May 8th, 2008], it "is the aesthetic expression of a time-traveling fantasy world...inspired by the extravagantly inventive age of dirigibles and steam locomotives, brass diving bells and jar-shaped protosubmarines."
As writer Pamela Pettler reports, "Shane had in mind industrial icons of mid-century Europe. There's a very strong derivation from those in 9."
Production designer Robert St. Pierre adds, "The science of alchemy plays a pivotal role in the story and in the production design. Jules Verne was also an inspiration."
Acker notes, "Verne's world has definitely influenced 'steampunk,' which is a celebration of mechanisms and an idolization or faith in machines as a future, and which emphasizes analog over digital. But in 9, since the world has fallen to pieces it's become all analog."
Art director Christophe Vacher notes that, given the movie's "post-apocalyptic environment, not only did we have to create things, we also had to age them, weather them, and sometimes destroy them!"
"Each member of the group has clear visual ties to the humans' past. For example, #1 has asserted his leadership status with a coin atop his head, and he swaddles himself in a piece of red velvet. This tribe exists - and its members and their adapted culture are maturing - in a post-human environment."
Actor Elijah Wood (#9) notes, "The whole group now tries to find out who they are and where they came from, and to overcome what they are afraid of."
As director, Acker found he had to modify his working methods for the feature, since he was now overseeing dozens of people as opposed to previously occasionally working with two or three. He admits, "I was constantly saying, 'Oh, I can do that myself' or 'Let me just take that.' It naturally took a while for people to get acclimated to this world I'd set up and created. I would explain the rules for these characters, this world, and the philosophy of this world - and then our crew could run with it all.
"When you're doing animation, you're so close to it that it can be hard to take a critical distance from the work. Working with a team, there's always people around to see the work in new ways and to bounce ideas off of. All of the amazing artists who have come onto the project have brought so much to it that I couldn't have by myself. It's been a tremendous collaborative effort."
One collaborator, supervising animator Kristin Solid, had, like Tatasciore and Ksander, been at UCLA "at the same time Shane was there. He and I would comment on each other's films, and I even spent a little time working on the original short, doing some lighting. For the most part, he did that whole thing himself!
Acker adds, "The good thing about directing the feature was that I didn't have to worry about technological hurdles; we had a whole team that I could rely on to work out those challenges. This way, I could concentrate on the challenges of the story and characters."
Co-producer Jinko Gotoh remarks, "Everyone was proud to be working on a film that is set apart from any other animated feature out there. Our crew size was smaller, so each individual was responsible for more of an output; seven feet of film was animated weekly, as opposed to the more typical five."
Producer Jim Lemley comments, "What I learned on this movie is just how much animators put into the characters. It's their personality, their skill, and their artistry that goes into the characters. They are acting, too; they are actors overseen and directed by Shane. Combine their performances with the actors' voiceovers, and you've got universal human truths and emotions coming through these characters."
Story artist Regina Conroy admits, "It was an emotional experience every day when we worked, going through the gamut of what these characters are feeling."
Acker elaborates, "The actors deliver the subtleties of the dialogue, while the animators deliver the performance. We shot video footage of the actors, even when they were sitting around a table, and the animators used that for reference. This way, they could take those qualities that the actors had conveyed and apply them consistently throughout. Every character was distilled down to its vitals."
Ksander reveals, "In addition to Elijah Wood, there's some Shane Acker in #9; a great big grin that can break out on Shane's face found its way onto #9's face too."
Bonifacio comments, "From Jennifer Connelly, the animators recreated for #7 the head tilts that Jennifer has, and the way that she would stand between takes."
Ksander adds, "I would work with Shane closely after he and the art team had done character design. We would discuss which specifics I would be conveying to the animators. We had animators who worked their butts off to get onscreen the most subtle facial twitch and the shadow falling across that face.
"But it's not just sitting down and moving keys around on a computer. We would also shoot video reference footage of ourselves acting, because there were lots of little things you would need to keep in mind before sketching or animating; studying the weight of a staff in someone's hands, for instance. Mirrors were stationed at animators' desks for them to glance into while they were working on their computers, for quick references to facial expressions or saying words. Since #3 and #4 have no dialogue at all, it was up to the animators to come up with those performances entirely; for those two characters, we were inspired by meerkats and silent film actors."
Solid notes, "We had to make sure to get everything into the time frame we had for the shot, and that meant us doing everything from acting out lines to clambering around - for which we piled up a bunch of office furniture to simulate a junk pile."
"Aside from the complex action sequences involving monster machines, the biggest challenge for the crew was to make these little beings full of emotion and life. I think we did so."
Ksander concurs, "That's what I'm personally most proud of, how we were able to pull the characters together; while animating them, we discovered a lot of who they were and where they were going. Through all the characters, we are telling a story."
Wood says, "I'm so excited to have been a part of 9, because there's much more to animation feature filmmaking that goes beyond the mold people too often put it into."
Ultimately, Lemley feels that "9 will resonate with audiences; you will be entertained and, as in the best fantasy adventures, you will feel that you are part of a whole new world."
See Also: A Brand-New Trailer For Tim Burton's 9 / Is Fox Planning To Re-Boot The Planet Of The Apes? / Jennifer Connelly - An Abundance Of Talent Can Make The Earth Stand Still / The Nightmare Before Christmas 3D (2007)(Disney) / The Nightmare Before Christmas: Rare Behind The Scenes Photos / The Nightmare Before Christmas: Never Before Seen Concept Drawings / Actress Profile - Christina Ricci /
A Brand-New Trailer For Tim Burton's 9
Written By: Ken Hulsey
Sources: Quiet Earth / Avery Guerra
Tim Burton has lent his talents to yet another animated feature, which from the trailer, looks a lot like cross between "Nightmare Before Christmas" and "The Terminator." This, of course, should have Burton fans jumping up-and-down with ecstasy.
The film, which is called "9", is a post-apocalyptic adventure directed by Shane Acker and produced by Burton and Timur Bekmambetov.
"9" features a real all-star cast of "A" list actors who have signed on to voice the films characters. That list includes Jennifer Connelly, John C. Reilly, Elijah Wood, Crispin Glover, Christopher Plummer, and Martin Landau.
Here the official synopsis:
When 9 first comes to life, he finds himself in a post-apocalyptic world. All humans are gone, and it is only by chance that he discovers a small community of others like him taking refuge from fearsome machines that roam the earth intent on their extinction. Despite being the neophyte of the group, 9 convinces the others that hiding will do them no good. They must take the offensive if they are to survive, and they must discover why the machines want to destroy them in the first place. As they’ll soon come to learn, the very future of civilization may depend on them.
Looks like a "can't miss hit!"
See Also: Is Fox Planning To Re-Boot The Planet Of The Apes? / Jennifer Connelly - An Abundance Of Talent Can Make The Earth Stand Still / The Nightmare Before Christmas 3D (2007)(Disney) / The Nightmare Before Christmas: Rare Behind The Scenes Photos / The Nightmare Before Christmas: Never Before Seen Concept Drawings / Actress Profile - Christina Ricci /
The Nightmare Before Christmas 3D (2007)(Disney)
“’Twas a long time ago, longer now than it seems, in a place perhaps you’ve seen in your dreams…”—Santa in Tim Burton’s THE NIGHTMARE BEFORE CHRISTMASlandmark film in its genre, the 1993 release of THE NIGHTMARE BEFORE CHRISTMAS combined the power, enchantment and artistry of stop-motion animation with technological wizardry to create a moviegoing experience that captured the hearts and imaginations of millions of die-hard fans. It simultaneously became an all-time family favorite and attained permanent cult status among the cool. Just as its playful, pitch-perfect sense of Halloween fun made it a holiday standard, its mischievously dark humor and no-holds-barred creativity has made it an enduring video hit among college kids and hipsters— who admire it, quote it, sing it and even dress the parts at Halloween. For years, every Halloween has been turned into NIGHTMARE season at Hollywood’s legendary El Capitan Theatre, which screens the film each October to ever-growing audiences.
Part ghostly love story, part upside-down holiday celebration and part toe-tappingly offbeat musical, this NIGHTMARE was always multidimensional. But now, the classic film that had audiences falling in love with one of the most painstakingly handmade of all animation processes has been brought hurtling into the 21st century and transformed for a new generation to experience in Disney Digital 3-D™, expanding its legacy of innovation.
The exciting Disney Digital 3-D™ process debuted with the animated hit “Chicken Little” and was most recently seen in the studio’s 2007 animated offering “Meet the Robinsons.” But the 3-D conversion process for THE NIGHTMARE BEFORE CHRISTMAS remains in a category all its own. The film marks the first time a once-analog 2-D film has been turned into a wholly digital 3-D film. For Walt Disney Animation Studios, the project represents a truly rare opportunity to allow audiences to experience a beloved classic from an entirely fresh perspective—from within the very fabric of the story’s unabashedly imaginative realm.“This was a very special project for us—lending exciting new life to a film and characters that continue to be a tremendous success,” says Don Hahn, an Oscar®-nominated producer (“Beauty and the Beast,” “Lion King”) and the producer of THE NIGHTMARE BEFORE CHRISTMAS 3-D. “Audiences have long associated 3-D with a story that is fun, scary or both, and with this film, they get it all. You feel like you’re right there in that amazing world with the puppets, not merely watching the story go by on the screen. When the snow falls, it’s falling right on you. When a character jumps out, he jumps over the head of the person in front of you. It literally brings an extra dimension to what has become a modern holiday classic.”
Hahn continues: “THE NIGHTMARE BEFORE CHRISTMAS was part of the Golden Age of Animation in the early 1990s, during the period when Disney was also doing ‘Aladdin’ and ‘The Lion King.’ It became its own unique part of Disney’s animation heritage—a haunted-house Halloween movie with a wonderful heart, a Broadway-style musical for families, and a beautiful example of how stopmotion animation can work for audiences. Back then, it already had such an unusual and risk-taking combination of elements, adding the new, technologically advanced digital 3-D into the mix seemed entirely natural.”
Long before embarking on the project, Disney executives asked their partners in Digital 3-D at Industrial Light & Magic to do a test run—digitizing a brief snippet of the film to see if the idea would sink or soar. The results were, in turn, screened for Tim Burton.His response was effusive. “What’s amazing is that because of the 3-D process, audiences will really get to see the texture of the puppets,” Burton says. “When we were making the movie, we got to feel in our hearts like our characters were real—when you see it in 3-D; it just takes it that much further. Everything comes to life, and you can literally see in through the eye sockets of Jack Skellington.”
Meanwhile, when director Henry Selick first heard about the idea, he admits he was, well, a little spooked and quite skeptical—which made him even more surprised when he was completely won over by ILM’s work in collaboration with In-Three, Inc. “I honestly wasn’t too excited about the idea at first because, as amazing as modern technology is, I was concerned that it wouldn’t look good, that it would be a kind of Frankenstein’s monster,” Selick comments. “I was afraid it would come off looking like a bunch of cutouts and disconnected layers.”
“But as they began to show me more footage, my jaw started to drop. I was astonished by what they were achieving,” Selick continues. “They were being incredibly respectful of the original material, and it wasn’t gimmicky at all. Even though the technology is incredibly advanced, they were managing to really keep intact the handmade quality of the film. It actually took me back to how exciting it was when we were first making the film years ago and all these characters started to come to life.”
Indeed, 3-D is currently undergoing an extraordinary resurgence, thanks to the latest technological advances which have been seen in special versions of such films as “Chicken Little,” “Superman Returns,” and “Meet the Robinsons.” The concept of 3-D movies first emerged in Hollywood in the 1920s but didn’t take off until the 1950s with the advent of stereoscopic horror films such as “The House of Wax,” “Bwana Devil” and “The Creature From the Black Lagoon.” Audiences loved the idea of having a film’s action pop out right at them, but not the reality, which, unfortunately, was plagued by “ghosting”— in which two images blur on the screen—which could cause annoying and uncomfortable eye strain.Now, in the brave new world of digital cinema, 3-D has finally come of age. A new generation of digital tools has revolutionized 3-D viewing, creating a more seamless illusion for the audience. Disney Digital 3-D™ was one of the first out of the gate, presenting a state-of-the-art system that combined the expertise of both ILM (in collaboration with In-Three, Inc.) and Dolby Laboratories to offer unprecedented clarity, comfort, image integrity and a totally immersive film experience. Family audiences flocked to see the 3-D version of “Chicken Little,” proving that the concept of 3-D is now more appealing than ever as it achieves its real potential.
In theory, all 3-D films work by projecting a double image—one for the right eye and another for the left, which creates the rich sensation of real-life depth. Traditionally, this was achieved by using two projectors. Disney Digital 3-D™, however, takes it to another level by using just one projector, which rapidly shifts between images for the left eye and the right eye, so quickly (144 times per second) that the brain is not even aware of it. Using polarized light, the images are crisper and clearer than any 3-D process in history.
But so far, the only films to be seen in their entirety in Digital 3-D have been those that were digitally created in the first place. With THE NIGHTMARE BEFORE CHRISTMAS 3-D, the unprecedented challenge would be to take the 2-D, flat world of the original and give it the depth and dimension of Digital 3-D—without, in any way, altering its innate charms. The first step in the process was to digitize the film—re-animating a “proxy” version of the entire movie in CG—a vast undertaking that fell to Industrial Light & Magic collaborating with In-Three, Inc., under the supervision of ILM’s executive in charge of production, Colum Slevin.
For Slevin and his team, the project was irresistible. “I don’t know of another instance like this where an analog film was transformed into a digital film. The processes were a real breakthrough for us, and we thrive on those sorts of big challenges,” he says. “It was incredibly tough, but it was also unbelievably rewarding because we were taking everything to the next level.”
The team’s adoration of the original NIGHTMARE further amplified their excitement. “Everyone at ILM is a big fan of this movie. We were already in love with the project before we began,” notes Slevin. “It’s such a cool film and everybody kept saying, ‘It’s perfect for 3-D!’ It’s so beautifully composed, the sets are gorgeous and there’s this quirky forced-perspective thing going on that already has a kind of 3-D feel about it. In fact, once we began rendering the characters in 3-D, they looked so fantastic, we felt it was just destined to be viewed this way.”Starting with a crew of 20 and eventually ramping up to 80, it took 19 very intense weeks of work for ILM to complete the transformation of NIGHTMARE. During this process, automatic tools were used to replicate the original film’s camera motions, sets were turned into digital models and a crew of animators was recruited to hand-animate the CG characters on a frame-by-frame basis, so their digital doubles matched the original camera photography. Once the geometry was forged for the sets and characters, special-effects artists used the computer to map the original film image directly onto the CG-animated geometry. Then the virtual camera, shifted slightly to the right, recorded a new camera angle for the right eye.
Ultimately, audiences will unwittingly be seeing the original NIGHTMARE with their left eyes while seeing the digital re-creation with their right eyes, allowing for the three-dimensional effect.
To begin with, the process required lots of digging into history. “We used a lot of archival lens information from Disney, and we dug up all the original puppets so we could photograph them and create computer graphic models of each,” Slevin explains. “The original sets no longer exist but we were able, with digital tools, to take a sequence of images and infer the volume of each set from the still frames. So we could infer things like this floor is at a 45-degree angle and this chair is three feet from the wall, and then we could create an accurate blocking of the original sets in CG. It’s all basically geometry.”
Digitizing the characters in all their stylized movement was the crux of the project. Slevin continues: “With stop-motion, you have to pose every single frame and every single frame is incredibly deliberate. So when you try to track and follow a character that’s been stop-motion animated, and you’re trying to replicate that in CG, you have to redo all that labor all over again from scratch, because there’s just no automatic way to do it. So there was a lot of blood, sweat and tears that went into replicating the performances authentically so the stereo would pick up faithfully in the right eye when we reprojected the original performances.”
Yet even as the high-tech proceedings kicked into a higher gear, there was a constant emphasis on maintaining the film’s inimitably funky, scary-funny aesthetic with complete integrity. “Early on, I spoke to Henry Selick and we talked about what was possible, because once a film is digitized, there are no limits,” recalls Don Hahn. “So we could have changed anything, but the decision was made to keep that loving, handmade aspect of the film’s charm completely intact. So we didn’t even erase wires or shadows or alter any original mistakes. We really tried to be completely true to the original and not introduce anything artificial, but rather simply bring new dimensions to what was already there, with wonderful results.”
Adding to the pressure to do right by the film was the fact that several of the staff at ILM had actually worked on the original release of NIGHTMARE. Slevin notes that his team developed a very helpful, oftrepeated mantra during the entire process—“Keep your filthy hands off the film”—to avoid any temptation to alter what had been created more than a decade ago by the impassioned original team of animators. “This was not a fix-it job,” he notes. “The grit and grain, the pops and errors and the ‘happy accidents’ of stop-motion animation are all still a part of the heart of the film.”
For Henry Selick, that decision was very gratifying. “It seems that people these days are often trying to make films that are more and more slick—so for the handmade quality of our film to be a priority was just wonderful,” he says. “The 3-D simply brings the audience further into the film’s environment. It reveals a side of the film that no one has ever seen before.”The only creative choices the team behind THE NIGHTMARE BEFORE CHRISTMAS 3-D did make concerned where the action should be placed in the plane of depth to best serve the story. For example, the average distance between human eyes is about 2.5 inches. But that distance can be played with— stretched or shrunk—to create a particular 3-D effect, such as allowing the audience to see the world from Jack Skellington’s skewed point of view. The team also decided which elements would appear in the foreground and background for virtual immersion, turning the 3-D effect into a storytelling tool that guides the eye from one important detail to the next.
“We worked out an entire stereo script with Don Hahn and the guys at Disney,” Slevin explains, “where they would say, ‘This is where the effect needs to be cranked up, and this is where you can ease off and dial the intensity back.’ Everything had to be completely in sync with the score and especially thestorytelling, because it’s all about the story. That’s where the real magic is.”
Tim Burton agrees, “Turning THE NIGHTMARE BEFORE CHRISTMAS into Digital 3-D has taken a very pure little gem for me and made it that much better. I am extremely happy about the fact thatthe movie has kept its purity and the 3-D actually adds much more to it.”

The Nightmare Before Christmas
Walt Disney Pictures
Directed by . . . . . . . . . . . . . . . . . . . . . HENRY SELICK
Produced by . . . . . . . . . . . . . . . . . . . . . . TIM BURTONand DENISE DI NOVI
Music and Lyrics by . . . . . . . . . . . . DANNY ELFMAN
Based on a story and characters by . . . . TIM BURTON
Adaptation by . . . . . . . . . . . . MICHAEL MCDOWELL
Screenplay by. . . . . . . . . . . . CAROLINE THOMPSON
Co-Producer . . . . . . . . . . . . . . . . . KATHLEEN GAVIN
Animation Supervisor . . . . . . . . . . . ERIC LEIGHTON
Storyboard Supervisor. . . . . . . . . . . . . . . . JOE RANFT
Director of Photography . . . . . . . . . PETE KOZACHIK
CAST:
Jack Skellington Sung by . . . . . . . . DANNY ELFMAN
Jack (Speaking) . . . . . . . . . . . . . . CHRIS SARANDON
Sally . . . . . . . . . . . . . . . . . . . . . CATHERINE O’HARA
Evil Scientist. . . . . . . . . . . . . . . . . WILLIAM HICKEY
Mayor . . . . . . . . . . . . . . . . . . . . . . . . GLENN SHADIX
Lock. . . . . . . . . . . . . . . . . . . . . . . . . . PAUL REUBENS
Shock . . . . . . . . . . . . . . . . . . . . CATHERINE O’HARA
Barrel . . . . . . . . . . . . . . . . . . . . . . . DANNY ELFMAN
Oogie Boogie. . . . . . . . . . . . . . . . . . . . . . . . KEN PAGE
Santa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ED IVORY
See Also: Mad Monster Party (1969) / The Nightmare Before Christmas: Rare Behind The Scenes Photos / The Nightmare Before Christmas: Never Before Seen Concept Drawings
The Nightmare Before Christmas: Rare Behind The Scenes Photos
Written By: Ken HulseySource: Dre Birskovich - Click Communications
The special edition DVD set for "The Nightmare Before Christmas" will hit store shelves tomarrow, but Robo Japan readers won't have to wait til then to see some rare behind-the-scenes photos that Disney has released from their archives exclusively for the release.
These are images that have never been released to the public before, and depict the hard work that went into creating the stop-motion animated film.
The first photo shows all the equipment that was needed to film each shot. The second shows director, Tim Burton, alongside one of the detailed miniature sets and figures. The third shows the production team at work during filming. The Fourth shows the many different heads used to illustrate Jack Skelington's many unique expressions.
These photos demonstrate all the hard work the production team put into creating "The Nightmare Before Christmas", which has become one of the most beloved films of all time.
I just want to point out the fact that Ray Harryhausen used to do all the same kind of work by himself. Amazing!
The Nightmare Before Christmas: Never Before Seen Concept Drawings
Written By: Ken HulseySource: Dre Birskovich - Click Communications
Disney has opened up their archives to reveal several rare never before seen images and concept drawings from "The Nightmare Before Christmas" for an upcoming special edition DVD set. These images have never been available to the public until now! Robo Japan readers, however, will not have to wait until the August 26th release date to enjoy these special images from this timeless Tim Burton classic.

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