Showing posts with label Video Game. Show all posts
Showing posts with label Video Game. Show all posts

Final Fantasy VII Remake Aerith Gainsborough Dress Version Static Arts Statue - Free Shipping

Final Fantasy VII Remake Aerith Gainsborough Dress Version Static Arts Statue:

$179.99 - Shop Here

Aerith, from Final Fantasy VII Remake, makes her appearance in the STATIC ARTS statuette line, clad in her extravagant red dress!

The designers spared no details in recreating Aerith in her gorgeous attire – from the beautiful waves in her hair, the jewelry adorning her neck and wrist, all the way down to the tips of her toes. Her facial features and expressions are even more glamorous, to set it apart from her every-day look. Capturing the moment Aerith peers into your face, with her hands folded behind her back, this statuette is an exquisite piece, with great care taken on the light and shadow on her skin, as well as the texture of the dress. This statue is PVC and measures about 9 1/2-inches tall.

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Final Fantasy VII Remake Aerith Gainsborough Dress Version Play Arts Kai Action Figure - $154.99

The designers spared no detail in recreating Aerith in her gorgeous attire – from the beautiful waves in her hair, to the jewelry adorning her neck and wrist, and all the way down to the tips of her toes. Her facial features and expressions are even more glamorous to set it apart from her every-day look. Different parts of her skirt utilize varying materials to maintain the look of light flowing fabric, while still allowing for versatile posing. Among her accessories are interchangeable face and hand pieces, to give Aerith a gleeful look; plus, the face pieces on the standard version of Aerith can be attached to this dress version of the figure as well. Measuring roughly 9 1/2-inches tall, this figures includes a display stand.

Final Fantasy VII Remake Jesse Play Arts Kai Action Figure - $154.99

From Final Fantasy VII Remake, Jessie, member of the anti-Shinra organization AVALANCHE, makes her appearance as a Play Arts Kai figure! Based on her updated look in REMAKE, designers made sure to bring out Jessie's charm to the fullest, embracing her more realistic design. From her metallic armor, to her bandana, and even her waist pouches, no detail was spared. She has 3 interchangeable face piece, allowing you to pose her with a standard, smiling, or winking expression. She also comes with alternate hands and a submachine gun. Figure includes display stand. Measures roughly 11 1/2-inches tall.

CELEBRATE SPIDER-MAN UNLIMITED'S ANNIVERSARY

Black Cat joins the fray as the mobile game marks its first year!

From Marvel Comics

"Spider-Man Unlimited" is full swing into Marvel’s highly acclaimed Spider-Island series and Mary Jane has already come through the portal to help the good fight against The Sinister Six. However, it doesn’t end there as now another familiar face is entering the fray with the arrival of an alternative dimension Black Cat through a brand new week-long event which starts in the game today!

See Also: Peter Parker: The Spectacular Spider Man #117, August 1986 Issue - Marvel Comics

But today is more than just a celebration of playable fan favorites joining the Spidey army; today also marks the celebration of the first full year of "Spider-Man Unlimited" on the App Store. When the Sinister Six first attacked in September 2014, players were able to raise an army of 21 alternate dimension Spider-Men, from Cosmic Spider-Man to Spider-Man Noir; and now one year later that number has risen to over 70 with famous faces such as Miles Morales and Superior Spider-Man joining the fight, alongside some perhaps unexpected but equally as important web-headed warriors like Anansi the Spider God and Spider-X! That’s one huge Spidey army! And it’s only getting bigger!

All weekend Gameloft will be celebrating the anniversary with an event kicking off on Saturday, September 12 and lasting until Monday, September 14, and each player will be receiving a very special gift over the weekend that’ll include a free Spidey, as well as vial boosters, free premium portals and free standard portals.

Download the game on iOS and Google Play to join the celebrations!

BIOWARE REVEALS STAR WARS: THE OLD REPUBLIC™ DIGITAL EXPANSION — KNIGHTS OF THE FALLEN EMPIRE

BioWare™, an Electronic Arts Inc. (NASDAQ:EA) studio, and Lucasfilm revealed that a brand-new digital expansion, Star Wars™: The Old Republic™- Knights of the Fallen Empire, will be available for download on October 27, 2015. The largest story-driven expansion to date, Knights of the Fallen Empire marks a renewed focus on cinematic storytelling in Star Wars™: The Old Republic™ by introducing a new personal story arc where player choice will shape the journey. The expansion puts the player at the center of their own personal saga, playing as the Outlander, a veteran of the Great Galactic War. The player will come face-to-face with a new enemy, the Emperor of the Eternal Empire, only to discover that his dark destiny is tied to their own. The digital expansion will deliver on the hallmarks of what makes a great BioWare game: new worlds to explore, new companions to recruit into your alliance, and a dynamic story that players will be able to shape based on the choices they make. Knights of the Fallen Empire will launch with the first nine chapters of an evolving story, with new chapters releasing regularly to offer new challenges, fresh storylines, and an expanding cast of new characters to meet and join – or betray. The expansion will also raise the player level cap to 65, and includes a Level 60 character so players can immediately jump into the new story-driven content. The expansion will be available for free* to all subscribers of Star Wars: The Old Republic.

In addition, with the launch of Knights of the Fallen Empire the original eight class stories from Star Wars: The Old Republic will be enhanced to deliver a more immersive and engaging single-player story arc for players old and new. Plus, end-game experiences in Star Wars: The Old Republic will be advanced, giving players the option to join with friends in a variety of multiplayer missions upgraded to Level 60+.

As part of the announcement, BioWare is excited to unveil the “Knights of the Fallen Empire Rewards Program”. Between now and October 19, Subscribers can earn a collectible set of rewards each month that includes the Companion Nico Okarr, Nico’s Duster and Blasters set, and a Star Wars: Knights of the Old Republic-themed Swoop Bike. Players that collect all four rewards will receive as a bonus Early Access to Knights of the Fallen Empire beginning seven days prior to public release on October 20. For more information on the Rewards Program, visit: www.StarWarsTheOldRepublic.com/fallen-empire/rewards.

Star Wars: The Old Republic is a Free-to-Play*, award-winning MMO set thousands of years before the classic Star Wars™ movies. Players team up with friends online to fight in heroic battles between the Republic and Empire, exploring a galaxy of vibrant planets and experiencing visceral Star Wars combat. Now players can experience the complete storylines of the eight iconic Star Wars classes, without having to pay a monthly fee. The Free-to-Play option complements the existing subscription offering, providing greater flexibility in how to experience Star Wars: The Old Republic.

For more information on the Star Wars: The Old Republic Digital Expansion, Knights of the Fallen Empire, please visit www.StarWarsTheOldRepublic.com/fallen-empire. Visit www.StarWarsTheOldRepublic.com/play-free to try the game today. Join the conversation by visiting the official Community Blog, Facebook, Twitter, YouTube, Twitch and Instagram. For additional press assets, please visit http://info.ea.com.

Harley Quinn in Infinite Crisis: One Crazy Champion


From DC Comics

For the developers of Infinite Crisis, the online game set in the DC Comics Multiverse, only one thing is crazier than Harley Quinn… and that’s not putting her in the game. That’s why the team chose the former psychologist as one of their earliest characters to work on. Even before Superman.

Who’s laughing now, Kent?

The Infinite Crisis development team has a sweet job, really. They get to take the biggest names in DC Comics and bring them to life, building skill kits and animations that capture the essence of who they are. Batman is a serious and silent assassin, Doomsday a raging abomination, and Wonder Woman a selfless defender. And in this world of idyllic heroes and ruthless villains, Harley is crazier than Dex-Starr on catnip.

That’s why she was such a treat to work on for the Infinite Crisis art team—because she really is the one character who can do anything. Skipping through the game’s environments when the whole of existence is at stake? No problem. Playing with her dolls when no one is looking? Check. Dressing up in her favorite footie pajamas before smacking people around with her teddy bear? Hell yes!

But it’s not all fun and games; Harley has a serious job to do too. (Actually, it is a game and a fun one at that, but we’re digressing.) As the Joker’s frequent sidekick, she has a lot of experience as an enabler, helping the Clown Prince of Crime pull off his craziest plans. She’s actually a lot like Robin in that regard, minus the parental tragedy and grappling hook.

Well, in Infinite Crisis, Harley continues that pedigree as a controller—a supporting character who helps her teammates get the job done. Plus, she has a unique set of skills at her disposal with which to do it. She can heal her allies with laughter (it’s the best medicine, after all), give her enemies a few pies to the face, or smack them around with her giant hammer (we suggest adding your own crazy sound effects when you do it—“Thwa-funk!” is a personal favorite of ours). When used properly, these skills create great opportunities for Harley’s allies to secure kills or escape to safety in the game.

Here’s the best part. Maybe the folks at Infinite Crisis have been infected by some of Harley’s crazy, but Infinite Crisis is free to download and play right now! Plus, as you complete the tutorial and learn the ropes, you can unlock six DC champions to play—including Ms. Quinn herself. And as if that wasn’t enough, in honor of Harley Quinn Month, we’re giving away 25 Bombshell Harley Quinn costume codes over on Facebook every weekday until the end of the month. So grab one for yourself and get in the game. Mr. J is waiting…

See Also: HARLEY QUINN VALENTINE’S DAY SPECIAL #1, This February, Get Crazy In Love With Harley Quinn, HARLEY QUINN #14, Harley Quinn Comes to Film, Harley Quinn's Five Tips for Enjoying the Holidays, Announcing DC Comics’ HARLEY QUINN Theme Month this February!

LEGO Batman Breaks Records

From DC Comics

Bruce Wayne is many things—masked super hero, brilliant detective, wealthy philanthropist—but this year, he added yet another point to his already remarkable resume: World Record Holder.

It’s hardly surprising that combining the perennially popular Batman with the also perennially popular LEGO brand would prove popular. But blockbuster status was hardly guaranteed. For starters, when LEGO Batman: The Videogame debuted in 2008, the LEGO videogame series had been around for a while and fans had already been treated to LEGO takes on Star Wars and Harry Potter. Plus, combining the cute, colorful world of LEGO with the traditionally grim and gritty world of the Dark Knight could have come off as too jarring a change for fans to swallow.

Yet the result was clever fun, an action-adventure game that infused its super heroics with super laughs, taking both franchises to new heights. It’s hardly surprising that the game spawned two sequels (so far!) and that LEGO Batman had a prominent role in The Lego Movie. But for the original videogame, 2014 was truly a year for the books. The record books.

In late November, LEGO Batman: The Videogame was officially recognized by Guinness as the bestselling super hero videogame of all time, selling 12.81 million copies worldwide across eight different platforms and beating out Batman’s other popular game franchise starter, Batman: Arkham Asylum. While it’s true that records are fluid, and one day Asylum may land on top (it was released the year after LEGO Batman), for now it’s pretty cool knowing that LEGO Batman: The Videogame is the brick to beat. Not only is it a nice feather in Batman’s 75th Anniversary cowl, but it’s a reminder that no matter how dark the Dark Knight gets, he continues to hold powerful appeal to gamers—and fans—of all ages.

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William Shatner Battles the Gorn Once Again in Ad for Star Trek Video Game


From Adweek

Gorn … but not forgotten! To promote a Star Trek video game launching this month, William Shatner and a guy in a lumpy lizard suit winningly reprise Captain Kirk's hand-to-claw struggle with the alien Gorn commander from the classic Trek episode "Arena." The updated battle takes place in Shats' comfy living room, where he flips his wig over the gameplay tactics of his reptilian rival. The joke here is that 46 years after their initial encounter, the combatants are, as Shatner pants at one point, "both too old for this kind of thing." Indeed, time has taken its toll. In 1967, only the Gorn was wrinkled and leathery. Today, octogenarian Shatner fits the same description. Well, OK, Bill actually looks great, his schtick is ageless, and the clip scores by deftly employing elements of the original fight's campy choreography.

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Video After The Break





New Line Cinema Is About To Go On A RAMPAGE

Written By: Ken Hulsey
Source: Fused Film

There are two relatively new trends in Hollywood that are starting to gain some steam, one the reemergence of the giant monster genre and second the development of classic video games into movies. That being said it was only natural that New Line Cinema would opt to combine both with the development of the 80s video game "Rampage" into a feature film.

For those of you too young to remember "Rampage" is a rather simple video game where the player controls one of three giant monsters, one a Godzilla-like dinosaur, another a giant Kong inspired gorilla and lastly a werewolf who begin as normal humans that mutate. The three giant creatures can smash the crap out of buildings, stomp on tanks and swat planes out of the sky for points. The more you smash the higher the score. Need more energy ... just munch on some screaming townspeople.

Not really much there, except possibly conceptually, for a movie plot. Then again you could get the same inspiration from any of a hundred monster movies made from 1930 on.

John Rickard (Horrible Bosses and Final Destination 5) is in line to produce the film which New Line wants to be something like "Ghostbusters and Independence Day". In other words a comedy about three people who mutate into giant monsters and blow up the White House ... or something along those lines.

History:

Rampage is a 1986 arcade game by Bally Midway. Players take control of gigantic monsters trying to survive against onslaughts of military forces. Each round is completed when a particular city is completely reduced to rubble.

Up to three simultaneous players control the monsters George (a King Kong-like gorilla), Lizzie (a Godzilla-like dinosaur/lizard), or Ralph (a giant werewolf), created from mutated humans. When they were humans, George was a normal middle aged man, Lizzie was a young woman, and Ralph was an elderly man. They were experimented on at Scumlabs. As monsters, they need to raze all buildings in a high-rise city to advance to the next level, eating people and destroying helicopters, tanks, taxis, police cars, boats, and trolleys along the way.

Monsters can jump and climb buildings, and punch enemies and buildings. Buildings also take damage when jumped on by a monster. The player's monster receives damage from enemy bullets, grenades, shells and so forth, and from falls. Damage is recovered by eating appropriate food such as fruit, roast chicken, or soldiers. If a monster takes too much damage, it reverts back into a naked human and starts walking off the screen sideways, covering its genitals with its hands. While in this state, the player can be eaten by another player. If the player continues, the human mutates back into the monster, or flies in on a blimp if off-screen, with a full life bar.

Smashing open windows generally reveals an item or person of interest, which may be helpful or harmful. Helpful items include food or money. Dangerous ones include bombs, electrical appliances, and cigarettes. Some items can be both; for example, a toaster is dangerous until the toast pops up, and a photographer must be eaten quickly before he dazzles the player's monster with his flash, causing it to fall. When a civilian is present waving their hands out a window signaling for help, a player's points meter rapidly increments when the civilian is grabbed. Each player can hold only one type of person: George can hold women, Lizzy can hold men, and Ralph can hold businessmen.

Rampage is set over the course of 128 days in cities across North America. The game starts in Peoria, Illinois and ends in Plano, Illinois. In Plano, players receive a "mega vitamin bonus" which heals all the monsters and provides a large point bonus. After this, the cycle of cities repeats five times. After 768 days, the game resets back to Day 1. - From Wikipedia

Godzilla by any other name ...

Tron Legacy (2010)(Disney)


Source: Walt Disney Pictures

From Walt Disney Pictures comes “TRON: Legacy,” a high-tech adventure set in a digital world that is unlike anything ever captured on the big screen. Directed by Joseph Kosinski, “TRON: Legacy” stars Jeff Bridges, Garrett Hedlund, Olivia Wilde, Bruce Boxleitner,James Frain, Beau Garrett and Michael Sheen and is produced by Sean Bailey, Jeffrey Silver and Steven Lisberger, with Donald Kushner serving as executive producer, and Justin Springer and Steve Gaub co-producing. The “TRON: Legacy” screenplay was written by Edward Kitsis and Adam Horowitz; story by Edward Kitsis & Adam Horowitz and Brian Klugman & Lee Sternthal; based on characters created by Steven Lisberger and Bonnie MacBird.

Presented in Disney Digital 3D™, Real D 3D and IMAX® 3D and scored by Grammy® Awardwinning electronic music duo Daft Punk, “TRON: Legacy” features cutting-edge, state-of-theart technology, effects and set design that bring to life an epic adventure coursing across a digital grid that is as fascinating and wondrous as it is beyond imagination.

At the epicenter of the adventure is a father-son story that resonates as much on the Grid as it does in the real world: Sam Flynn (Garrett Hedlund), a rebellious 27-year-old, is haunted by the mysterious disappearance of his father, Kevin Flynn (Oscar® and Golden Globe® winner Jeff Bridges), a man once known as the world’s leading tech visionary. When Sam investigates a strange signal sent from the old Flynn’s Arcade—a signal that could only come from his father—he finds himself pulled into a digital grid where Kevin has been trapped for 20 years. With the help of the fearless warrior Quorra (Olivia Wilde), father and son embark on a life-or-death journey across a visually stunning digital landscape created by Kevin himself that has become far more advanced, with never-before-imagined vehicles, weapons, landscapes and a ruthless villain who will stop at nothing to prevent their escape.


First released in 1982, the original “TRON” was Walt Disney Studios’ groundbreaking high-tech film from visionary writer/director Steven Lisberger, who went on to become a producer on “TRON: Legacy.” “TRON” pioneered the use of computer graphics, virtual sets and backlit effects. Its unique blend of 70mm live action, CG, and hand-drawn animation was a major motion-picture studio first. As a result, “TRON” became a cult classic that has remained firmly in the currents of popular culture for more than 25 years and is now cherished as a defining moment for effects movies.

Today’s exciting technological advances led to some exhilarating possibilities in visualizing a “TRON” stand-alone follow-up film that would play to present-day audiences. With Generation XBOX hooked into the Internet, phones that are tiny computers and everyone playing games wirelessly, the world we live in was only dreamt of when “TRON” was made.

Steven Lisberger was instrumental in trying to get “TRON: Legacy” off the ground. “We started discussions at Disney about ten years ago...I’ve seen numerous Disney executives go from black hair to grey in those years, and the film itself has changed over the years and gone through many different phases. When it emerged more recently, I think there was a sense that the right group of people somehow had now all arrived at the right spots. We explored some roads before this, but after a while we realized they really didn’t resonate with the times. But this storyline did.”

Producer Sean Bailey, who was then president of Idealogy, Inc., takes up the story, revealing that he and his team were brought on board to speed up development around four years ago. “Disney had played around with a couple of drafts written in the ’90s and couldn’t find something they were satisfied with, so they brought us on to see what we could do. We were honestly just developing, coming up with ideas and meeting with writers.”


As the movie was bubbling along in early development, a lucky break saw co-producer Justin Springer discovering director Joseph Kosinski’s test reel almost by accident. Despite Kosinski’s lack of movie experience, his talent was clearly proven in his unique visionary approach as a commercial director on campaigns such as “Halo,” “Gears of War” and Nike.

Armed with a degree in architecture from Columbia University, Kosinski has a flair for design and aesthetics as well as a comfort level with digital technology that comes through in his work. “The whole way we make movies is changing, and I’m convinced Joe [Kosinski] is one of the leaders of that revolution,” says Bailey.

Sean Bailey recalls the early days with first-time director Joseph Kosinski.

“I met Joe and was immediately struck by his vision, his story sense and his confidence. We then went into the studio and talked about how we wanted to advance the process. The confidence Joe inspired is what gotus to that first VFX test.”

Kosinski, Bailey and the rest of the team convinced the Disney executives to authorize a proof-of-concept test, which was a short film showing what today’s technology could do with the iconic elements of the “TRON” digital world, such as Lightcycles and disc battles.

The result was an amazing piece of footage that wowed the crowd at the 2008 San Diego Comic Con, and the filmmakers got approval to start work on the film itself.


In 1982, when Kevin Flynn (Jeff Bridges) made it out of the Grid alive and back in control of Encom, the company he founded with his longtime friend and associate, Alan Bradley (Bruce Boxleitner), everyone assumed Kevin would be content with developing and producing popular games.

On the surface of things, that appeared so: Kevin married, had a son, Sam, and settled into fatherhood while he and Alan grew Encom into a video game powerhouse. But unbeknownst to outsiders, Kevin was still experimenting with teleportation, making frequent visits back to the Grid from the privacy of his secret lab hidden beneath Flynn’s Arcade.

Then one day Kevin simply vanished, and Sam was left alone with no father and no answers.

And twenty years later, “TRON: Legacy” begins.

When a pager signal draws the now-adult Sam (Garrett Hedlund) to Flynn’s Arcade and he is transported to the Grid where his father has been trapped for 20 years, he begins a journey that will change his life—and the life of his long-absent father.


“It was very important to us, amidst all this visual spectacle, to focus on a father/son story; this is about a boy who’s lost his dad, who’s now grown up and, as a man, he has scarring from that. Then, he learns that his father’s disappearance may not have been all that he thought, and there’s a chance for them to rebuild their relationship,” says producer Sean Bailey. “Our goal is to make sure we’re serving our story the best way we can. And the visuals, the effects, the music, the performances and the style all support that,” he adds.

The estrangement and rediscovery between father and son is the story’s emotional entry point. “You’re coming into this spectacular domain and you need someone to experience it through. That’s how we approached developing Sam’s character. You’re discovering the Grid through Sam’s eyes, and you’ll also discover Flynn through Sam,” says Adam Horowitz, who co-wrote the screenplay with Edward Kitsis (story by Edward Kitsis & Adam Horowitz and Brian Klugman & Lee Sternthal, based on characters by Steven Lisberger and Bonnie MacBird).

Steven Lisberger feels that it is important to have a story that is as significant as all the technical aspects that go into the film. “I care about story and characters as much as I do the visuals. The story aspect of Flynn still being alive and the father-son story is really compelling in ‘TRON: Legacy.’ It will resonate with the fan base, but if someone hasn’t seen the first film, it doesn’t matter—the story will work for him or her too,” he says.

Jeff Bridges, who reprises his role of Kevin Flynn from the original “TRON,” comments, “One of the underlying elements of the story is technology. It’s so exciting to realize all the things that you can do. But what’s happening with technology is that it is developing so fast that we haven’t really developed any ethics to go along with it, or knowledge of what some of the ramifications of this technology will be. So that’s also a theme that ‘TRON: Legacy’ deals with.”


Joseph Kosinski is very clear in defining his approach to the making of “TRON: Legacy”: “My goal was to really make it feel real. I wanted it to feel like we took motion picture cameras into the world of TRON and shot it. So I wanted to build as many sets as possible. I wanted the materials to be real materials: glass, concrete, steel, so it had this kind of visceral quality to it.”

To achieve the exciting, iconic look for “TRON: Legacy,” Kosinski gathered around him artists from diverse disciplines. “We pulled people from the world of architecture, from automotive design, people who have never worked in movies before. We flew people in from all over the world,” says Kosinski.

Kosinski and his team knew they would be pushing the boundaries of what current effects technology can achieve to make “Legacy” in the spirit of “TRON.” The result is a complicated blend of techniques, from blue screen to 3D cameras, that Kosinski and his team have melded together for the film. Kosinski explains, “I’m going more on instinct rather than experience, but a lot of the technology we’re using is stuff I’ve used bits and pieces of in commercials. However, this is the first time we’re using it simultaneously at this scale.”

According to Bailey, though, the driving force is still the plot. “We took every technology at its most cutting edge at the moment in time, but I always think it’s not just technology for technology’s sake, but as we do some twists in the movie, it enables us to write in a whole new way. I think we will be the first movie that has an actor squaring off against himself in two very different generations. I hope we will surprise the audience not just in an, ‘oh that’s a cool, glorious effect’ way, but also in an, ‘oh I never saw that coming’ way.”

In addition to the technological complexities of “TRON: Legacy,” it is also produced in 3D. As Bailey comments, “3D is definitely a challenge technically; the cameras are bigger and heavier and there are a lot of extra variables that you have to take into account, so it definitely slows the process down. But I think it’s a great reason to go to the movies because it’s an experience that you just can’t recreate on an iPhone or your laptop or at home.”

“It was important for me that this be a true 3D movie,” says Kosinski. “There are a lot of movies out there right now that are being converted from 2D after the fact. But with the environments we’ve created—the fact that we’re trying to get atmosphere and these long, distant vistas—we just can’t do it any other way than shoot it with real 3D cameras.”

Kosinski continues, “It is a lot more work to shoot in 3D; the VFX are being finished in 3D, which is also a challenge. Having to create separate imagery for both eyes makes it that much more work.”

For shooting “TRON: Legacy” in 3D, the filmmakers employed the newest generation of camera, built specifically for them, and used a 3D technique that is a combination of technologies—completely digital motion-capture of a character and the live-action camera system.

THE EMPIRE STRIKES BACK And PAC-MAN Turn 30 Today!

Written By: Ken Hulsey

Wait a minute.......30 years old? That can't be right? It seems like just yesterday.

Even though it was.....well.....three decades ago, I can still remember the events of May 21st, 1980, very vividly.

My parents dropped me and my best friend George Johnson off at the Highland Theater in Albuquerque, New Mexico, at about 9am for the 11am screening (the first) of "Empire". We were about the 5th or 6th people in line.

You have to remember that way back in 1980 the world was a different place. You could drop your 12-year-old child and his buddy off in front of a theater and not have to worry about them getting beat-up, robbed, kid-napped or killed.

Oddly enough, even though just three years prior, "Star Wars" had become the most successful movie of all-time, two hours before the first screening of it's sequel, "The Empire Strikes Back", there were no people camped out in front of the theater, like there was for the first screenings of "The Phantom Menace."

As for the movie itself? Well, it is the greatest sequel of all-time (yes, "Aliens" is pretty good too..), so I won't have to write a review of the film here.

So began, 'wave 2' of my mass "Star Wars" collection. I, like all of my peers, had to have everything from the trading cards to the bed set.

As a matter of coincidence, this was also the same day that "Pac-Man" was released into arcades.

Which, combined with the release of "Empire", should have also been the day that my parents financial ruin began. I mean really, with the hundreds of dollars worth of "Star Wars" related items purchased, plus the hundreds of dollars worth of quarters I plunked into "Pac-Man" machines should have put us (my family) in the poor house.

I don't know how they did it? I'm sure that my inheritance has been cut in half by the pop-culture monster known as 1980.

To celebrate the birthday of these two icons that shaped my young teenage years, here are some little known facts about "The Empire Strikes Back" plus the lyrics to the Buckner & Garcia song, "Pac-Man Fever":

Creator George Lucas insisted on moving the credits to the end of the film. The Writers Guild and Directors Guild didn't approve and tried, but failed, to pull The Empire Strikes Back from release. They fined Lucas and tried to fine Kershner, but Lucas paid all the fines, Lucas paid nearly $250,000 in fines and dropped his membership in the Writers Guild, Directors Guild and the Motion Picture Association of America.

Yoda's full name was Minch Yoda. In the first draft, he was known only as Minch. Changed for the better, that was.

Kershner initially turned down the chance to direct Empire, but his agent convinced him to give it a go.

Producer Gary Kurtz came up with the title for the film.

Meet Cliff Clavin, Rebel fighter. Before his role as the annoying mailman on Cheers, John Ratzenberger played Major Derlin, a good guy on the ice planet Hoth.

Boba Fett, the memorable bounty hunter, actually debuted in an animated short on The Star Wars Holiday Special in 1978.

Another preemptive hit from 1978: The first depicted lightsaber duel between Darth Vader and Luke Skywalker didn't happen in Empire, but instead in the 1978 Star Wars novel Splinter of the Mind's Eye. Vader lost his arm in that battle.

Empire won an Oscar for Best Sound, plus a special award for visual effects. It was nominated for Best Art Direction-Set Direction and Best Original Score.

Lucas spent thousands on an advertising campaign to get Frank Oz an Oscar nomination for best supporting actor for his performance/puppet work with Yoda, the gnomelike Jedi Master. The campaign failed.

The set for the swamp planet Dagobah was elevated to give Oz and other puppeteers room to control the Yoda puppet from below.

Han Solo was frozen in carbonite partly because it was uncertain whether Harrison Ford would be back for a third film. Unlike Mark Hamill (Luke Skywalker) and Carrie Fisher (Princess Leia), Ford refused to be signed for a three-picture deal. He even asked Lucas to kill off Han.

In the original Star Wars trilogy, the only time Darth Vader and C-3PO share the screen is during the carbon freezing scene. The 1999 prequel, The Phantom Menace revealed a young Anakin Skywalker, who would become Vader, actually built C-3PO.

An early version of Lando Calrissian, the role made famous by Billy Dee Williams, had Lando not as head of Cloud City but instead the clone leader of a clan left over from the Clone Wars, which takes place well before Empire.

To maintain the austere interiors of Cloud City, crew constantly mopped and polished the set between takes, and everyone wore cushioned shoes.

Lobot, Lando's silent aide on Cloud City, gets his name from "lobotomy." Lobot was supposed to have dialogue but the filmmakers decided he was lobotomized to accommodate the cyborg implant around the back of his head.

The evil Emperor who his film debut in Empire was actually played by a woman with prosthetic makeup and chimpanzee eyes superimposed in post-production. Clive Revill did the voice in the original release. Ian McDiarmid played the Emperor in Return of the Jedi and subsequent films.

Director Irvin Kershner provided the voice of Darth Vader in the temporary mix of the film before James Earl Jones recorded the final version.

Boba Fett and the rest of the bounty hunters are never referred to by their proper names. Boba Fett is only referenced as "bounty hunter."

After an extra got sick, Boba Fett actor Jeremy Bulloch was called in to replace the Imperial Guard who escorts Leia and pulls her into the Cloud City elevator when she screams at Luke that he's entering a trap.

Actor Michael Sheard played Admiral Ozzel, one of two Imperial officers Darth Vader kills by telekinetic strangulation in Empire. Sheard later played Hitler in a small scene in Indiana Jones and the Last Crusade.

Mark Hamill sustained facial scars in a car accident before Empire started shooting. It's long been rumored the scars were explained in the Star Wars universe courtesy Luke's nasty encounter with a wampa ice creature early in the film. Actually, that scene was already in early Empire drafts before Hamill's accident.

That's no moon ... or asteroid. In the dizzying asteroid scene, one of the asteroids is a potato and another is a shoe.

Han Solo's Millennium Falcon was life-size. The 23-ton ship was 65 feet in diameter and 16 feet high with a mandible giving it an overall length of 80 feet.

The film used eight R2-D2s. Actor Kenny Baker used two, three were remote controlled and three were dummy versions that could be damaged.

Hamill had to bang his head on the ceiling of Yoda's hut 16 times before the director was satisfied.

Empire was the first film to have a 5.1 surround sound mix.

Luke's home planet Tatooine appears in five of the six Star Wars films, but not this one.

The most famous line is often misquoted. Darth Vader did not say, "Luke, I am your father." Instead he said, "No, I am your father."

Lucas was so intent on keeping that ending a secret he had David Prowse, who portrayed Darth Vader, say "Obi-Wan killed your father." He later dubbed the bombshell that Darth Vader was Luke's father. Only six people knew the true ending: Lucas, Kershner, writers Leigh Brackett and Lawrence Kasdan, Hamill and James Earl Jones.

Hamill's wife gave birth to their first son, Nathan, during the Empire shoot. Hamill went straight from the hospital to shooting. That day's shots had Luke hanging by a weather vane below Cloud City.


Pac-Man Fever
by Buckner & Garcia

I got a pocket full of quarters, and I'm headed to the arcade.
I don't have a lot of money, but I'm bringing ev'rything I made.
I've got a callus on my finger, and my shoulder's hurting too.
I'm gonna eat them all up, just as soon as they turn blue.

Chorus:
'Cause I've got Pac-Man fever;
Pac-Man fever.
It's driving me crazy.
Driving me crazy.
I've got Pac-Man fever;
Pac-Man fever.
I'm going out of my mind.
Going out of my mind.
I've got Pac-Man fever;
Pac-Man fever.
I'm going out of my mind.
Going out of my mind.

I've got all the patterns down, up until the ninth key.
I've got Speedy on my tail, and I know it's either him or me.
So I'm heading out the back door and in the other side;
Gonna eat the cherries up and take them all for a ride.

Chorus

I'm gonna fake it to the left, and move to the right;
'Cause Pokey's too slow, and Blinky's out of sight.

Guitar solo

Now I've got them on the run, and I'm looking for the high score;
So it's once around the block, And I'll slide back out the side door.
I'm really cookin' now, eating everything in sight.
All my money's gone, so I'll be back tomorow night.

'Cause I've got Pac-Man fever;
Pac-Man fever.
It's driving me crazy.
Driving me crazy.
I've got Pac-Man fever;
Pac-Man fever.
I'm going out of my mind.
Going out of my mind.
Repeat and fade

Bandai Releases Cover Art For Their "Daikaiju Battle Ultra Coliseum DX" Game

Written By: Ken Hulsey
Source: Aussie-Nintendo.com

Not much of a story here, and no new details on the game itself, but I thought that all of you fans of "Ultraman" and Japanese monster movies would like to see the new cover design for Namco Bandai’s new "Daikaiju Battle Ultra Coliseum DX: Ultra Senshi Daishuketsu."

The game is slated to hit store shelves in Japan on February 25th.

The game itself, will feature a whole slew of characters from Ultraman's 40+ year history, including Ultraman, Ultraman Mebius, Ultraman Dyna, Ultraseven, Ultraman Leo, Astra, Ultraman Zero and Ultraman Belial.

At this time "Ultra Coliseum" is only being produced for the Wii gaming system......and only for Japan.

No word yet if this one will, somehow find it's way over to this side of the Pacific.

I recommend - Eiji Tsuburaya: Master of Monsters: Defending the Earth with Ultraman and Godzilla


See Also: Namco Bandai Releasing An Ultraman Fighting Game For The Wii / Tsuburaya Making Giant Monster Halloween Costumes!? / Former Japanese Prime Minister Junichiro Koizumi Lends Voice To New Ultraman Movie / Do You Have A Smelly Fridge? Ultraman Has The Answer! / Japan's Greatest Hero, "Ultraman", Coming Soon To An Electrical Box Near You! / It's 'Voltron', 'Ultraman' and 'The Power Rangers' Thrown In A Blender For 5432 Film's "Megabot" / It's An Ultra Galaxy Legend Trailer Double Feature / The Ancient Dogoo Girl - Can A Hot Girl With Big Boobs Replace Ultraman? / It's Spider-Man, Iron Man And The Hulk Vs The Decepticons in 'Transformers 3: The War of the Earth' / Is Ultraman Based On A Chinese Solar Diety? / Ultraman: The Next (2005)(Tsuburaya) / The First Trailer From Koichi Sakamoto‘s Mega Monster Battle: Ultra Galaxy Legends - The Movie / Mill Creek Entertainment To Release The Complete Ultraman Series On DVD / Hey Kids! It's Ultraman......Sorta / Behind The Scenes Photos From Norman England's It's All Good / Mothra X MechaGodzilla: Revenge Of The Black Hole Aliens / You Really Haven't Lived Until You Have Seen The Japanese Spider-Man TV Show / DEX Wins The Thai Rights To Ultraman Max And Ultraman Mebius / Pusan International Film Festival Focuses On Asian Super Heroes / Ultraman To Appear At This Years Japanese Film Festival In Kuala Lumpur / Ultraman Showcase 2008 - Ultraman Comes To Malaysia / Ultraman Cosmos vs. Ultraman Justice: The Final Battle (2003)

Namco Bandai Releasing An Ultraman Fighting Game For The Wii

Written By: Ken Hulsey
Sources: Nintendolife / Siliconera

One title on Namco Bandai’s list of early 2010 releases that should be of interest to Monster Island News readers is the new Ultraman fighting game, "Daikaiju Battle Ultra Coliseum DX: Ultra Senshi Daishuketsu."

The game, which is being produced for Nitendo's Wii system, will hit Japanese shelves February 25th.

"Daikaiju Battle Ultra Coliseum DX" will reportedly feature many forms of the hero, "Ultraman", along with a menagerie of classic monsters.

Here is a list of the Ultramen featured:

Ultraman
Ultraman Mebius
Ultraman Dyna
Ultraseven
Ultraman Leo
Astra
Ultraman Zero and Ultraman Belial

No mention yet of any of the monsters, and no mention of any overseas releases for "Daikaiju Battle Ultra Coliseum DX: Ultra Senshi Daishuketsu."


The game was designed to be a tribute to the popular Japanese superhero, whose series originated as a follow-up to the 1966 Tsuburaya production, "Ultra Q", and has become a world-wide sensation......especially in Asia.

After numerous television series, movies, games, action figures and the like, the "Ultraman" franchise is still going strong. Both "Mega Monster Battle: Ultra Galaxy Legends - The Movie" and "Ultraman Mebius Gaiden: Ghost Reverse" were released in Japan this past December.

See Also: Tsuburaya Making Giant Monster Halloween Costumes!? / Former Japanese Prime Minister Junichiro Koizumi Lends Voice To New Ultraman Movie / Do You Have A Smelly Fridge? Ultraman Has The Answer! / Japan's Greatest Hero, "Ultraman", Coming Soon To An Electrical Box Near You! / It's 'Voltron', 'Ultraman' and 'The Power Rangers' Thrown In A Blender For 5432 Film's "Megabot" / It's An Ultra Galaxy Legend Trailer Double Feature / The Ancient Dogoo Girl - Can A Hot Girl With Big Boobs Replace Ultraman? / It's Spider-Man, Iron Man And The Hulk Vs The Decepticons in 'Transformers 3: The War of the Earth' / Is Ultraman Based On A Chinese Solar Diety? / Ultraman: The Next (2005)(Tsuburaya) / The First Trailer From Koichi Sakamoto‘s Mega Monster Battle: Ultra Galaxy Legends - The Movie / Mill Creek Entertainment To Release The Complete Ultraman Series On DVD / Hey Kids! It's Ultraman......Sorta / Behind The Scenes Photos From Norman England's It's All Good / Mothra X MechaGodzilla: Revenge Of The Black Hole Aliens / You Really Haven't Lived Until You Have Seen The Japanese Spider-Man TV Show / DEX Wins The Thai Rights To Ultraman Max And Ultraman Mebius / Pusan International Film Festival Focuses On Asian Super Heroes / Ultraman To Appear At This Years Japanese Film Festival In Kuala Lumpur / Ultraman Showcase 2008 - Ultraman Comes To Malaysia / Ultraman Cosmos vs. Ultraman Justice: The Final Battle (2003) / Hitomi Muto Talks About Her Grandfather Eiji Tsuburaya

Denis Loubet To Do Artwork For The Giant Monster MMO 'Gargantua' - Testing Begins

Source: Jeff Dee / Nemesis Games

Nemesis Games is pleased to announce that Denis Loubet, illustrator of classic games such as Ultima and Wing Commander, is creating artwork for Gargantua, the giant monster MMO.

Denis is best known for his artwork on games such as the Ultima series and Wing Commander. His creative art adds to and enhances the unique style of the massively multiplayer game Gargantua. More information on Denis Loubet can be found at his website www.io.com/~dloubet/



Beginning on Sunday, November 1st, Nemesis Games began limited testing for their upcoming giant monster game.

Jeff Dee, President of Nemesis Games, said: “Our initial test went quite well, helping us to identify places where we can make improvements while demonstrating that our overall direction and underlying technology are sound.”

Closed testing began for playtesters that had emailed Nemesis Games asking to be included in the first early tests. Further tests will be forthcoming to balance and tune new content that is being added to the game.

Jeff Dee also had this to say about "Gargantua":

"My company, Nemesis Games, is building the first kaiju-themed massively multiplayer online game. The game, named 'Gargantua' (http://www.gargantuagame.com/) will allow players to create their own giant monsters and battle against opponents of ever-increasing difficulty (including one another), satisfying their monsters 'hungers' and gaining new monstrous abilities along the way. While we have not yet announced an official release date, development is already quite far along. We expect to launch in a matter of months."

About Gargantua

The free to play giant monster MMO is being developed and published by Nemesis Games LLC. The game is being developed using If-Else Software’s proprietary Elderlands™ http://www.elderlands.com/ game engine. Additional details on Gargantua features, gameplay and release dates will be announced on http://www.gargantuagame.com/

Universal Outbids Several Studios For The Movie Rights To Atari's Asteroids

Written By: Ken Hulsey
Source: Variety

I'm old enough to remember when there were two stand-up video game machines at the local
grocery store, one was "Space Invaders" and the other was "Asteroids." By today's standards, the games were very 'primitive', but at the time they were 'futuristic' and a heck of lot of fun. Members of my generation plunked in countless numbers of quarters into "Asteroids" machines, then a few years later, pleaded with our parents to fork out $30 for an "Asteroids" cartridge for our Atari 2600 home video game system.

You have to remember that we are talking about the early 1980s here. As much fun as "Asteroids" was to play, there really wasn't much to it, the game was nothing like the virtual movies that video games have evolved into today, it was just a simple 2D triangle shaped ship on a black field shooting at floating space rocks and an occasional enemy ship. Not much to it.

It makes me wonder why several Hollywood studios were bidding feverishly for the movie rights to this pioneer video game from decades past?

Universal, ultimately, outbid both Fox and Sony for the coveted rights. The studio has lined up producer Lorenzo di Bonaventura (GI Joe) and screen writer Matt Lopez (Bedtime Stories) to develop a script for "Asteroids."

It is safe to assume that since the video game had absolutely no story to it, the film makers will have a blank canvas to work with.

If the film ends up being a success, then we will certainly look forward to movies based on "Defender", "Tempest" and "Missile Command." None of those had any stories to them either.

Universal Launches New Land Of The Lost Games

Written By: Ken Hulsey
Source: Universal Studios

Universal has just unveiled two new video games inspired by both the original "Land of the Lost" television series and the new movie starring Will Ferrell

Chakker is an online game inspired by the original "Lost". In the game you have to navigate Chaka, the lovable Paku, through the Land of the Lost, avoiding both Sleestak and murderous dinosaurs, to save the Marshall family.

In Crystal Adventure, only available on iPhone, you have to move the Will Ferrell version of Rick Marshall through 25 levels of "Lost" inspired adventures.

Look for more "Land of the Lost" goodies as the movies release date nears!

Early Editions Of Lux Pain Will Come With An Exclusive Art Book

Written By: Ken Hulsey
Source: Romeo Corsi

The marketing folks over at Rocket XL just sent me an update on the upcoming release of Ignition Entertainment's "Lux Pain" video game for the Nintendo DS.

The first shipment of the game will come with a limited edition book featuring artwork from the game. All future versions of this Anime inspired game, will not contain this book, so collectors will want to snatch up this first release.

GAME OVERVIEW

Lux-Pain is set in historical Kisaragi City, a town plagued by mysteries from small mishaps to murders - with no logical explanation as to why these events occur. It seems “Silent”, a worm born through hate and sadness, has infected humans and forced them to commit atrocious crimes. The hero’s parents, Atsuki, are victims of such crimes. To avenge his parents, Atsuki goes through a dangerous operation to acquire Lux-Pain in his left arm, a power so strong that his left eye turns golden when using it to seek and destroy Silent for good.

See Also: Ignition Entertainment's Lux Pain Is Anime Inspired Gameplay For The Nintendo DS

Ignition Entertainment's Lux Pain Is Anime Inspired Gameplay For The Nintendo DS



Written By: Ken Hulsey
Source: Rocket XL

Ignition Entertainment has just come out with a brand-new anime inspired game for the Nintendo DS called "Lux-Pain."

In the game you play as a teenage boy with psychic abilities who has been sent to a Japanese High School to blend in and get to the bottom of a rash of mysterious suicides.

"Lux-Pain" is being described as “point and tap” visual novel adventure game with a dark noir storyline that was created special for the DS’ unique pick up and play appeal.



GAME OVERVIEW

Lux-Pain is set in historical Kisaragi City, a town plagued by mysteries from small mishaps to murders - with no logical explanation as to why these events occur. It seems “Silent”, a worm born through hate and sadness, has infected humans and forced them to commit atrocious crimes. The hero’s parents, Atsuki, are victims of such crimes. To avenge his parents, Atsuki goes through a dangerous operation to acquire Lux-Pain in his left arm, a power so strong that his left eye turns golden when using it to seek and destroy Silent for good.

FEATURES

Investigate your surroundings and gather hints by conversing with characters in the game
Use your Psychic Powers to save potential victims from Silent Worms.
Explore the massive world of Kisaragi City
Use your stylus to:

-Conduct autopsies of Silent worms found throughout the game
-Find parasites before they reach the heart of the victim
-Examine various items you encounter along your journey such as buildings and objects

Photo Gallery:






Street Fighter: The Legend of Chun-Li (2009)(20th Century Fox)


Source: 20th Century Fox

Powerful forces are converging on the streets of Bangkok. They are warriors, some of whom possess extraordinary abilities, all of whom are determined to see their side prevail. Some fight for us; the others for unlimited power. Now, they are preparing for the ultimate battle - of terror versus beauty, light versus darkness, and good versus evil.

The forces of darkness are led by Bison (Neal McDonough), a crime boss of seemingly limitless power, and whose past holds a shocking secret. Bison's syndicate, Shadaloo, is taking over the slums of the Thai capital, a task overseen by Balrog (Michael Clarke Duncan), a massively built enforcer and killer. Also in Bison's employ is the assassin Vega (Taboo, of the group The Black Eyed Peas), a masked talon-wielding warrior, whose weapon is tailor-made for slashing and stabbing attacks. Bison's attache is the beautiful but deadly Cantana (Josie Ho).

As Bison instigates a wave of violence in the slum districts, grabbing power and land no matter what the costs to its residents, a team of heroes emerges. Chun-Li (Kristin Kreuk) is a half-Caucasian/half-Asian beauty who gave up a life of privilege to become a street fighter, battling for those who cannot fight for themselves. Her kung fu master, Gen (Robin Shou), once a feared criminal, now fights for the forces of good. Equally determined to stop Bison is Interpol cop Charlie Nash (Chris Klein), who has tracked the crime boss all over the world, and Nash's partner, gangland homicide detective Maya Sunee (Moon Bloodgood).

These vivid characters and their world are long known to fans of the iconic videogame "Street Fighter," which Capcom released in 1987. At the time, the 1-2 player game set a new precedent in two-dimensional interactive entertainment. In 1991, Capcom released to arcades, "Street Fighter II," featuring new characters and fighting styles.

The games' action and imaginatively staged fight scenes are a natural fit for a big screen translation, a fact embraced by noted producer and Hyde Park Entertainment chairman Ashok Amritraj - but only after his children, then aged 13 and 10, brought "Street Fighter" to his attention. "They really loved the game and told me I should make a movie based on it," says Amritraj. "I have them to thank for STREET FIGHTER: THE LEGEND OF CHUN-LI."


Retaining the property's action and adventure elements, producers Amritraj and Patrick Aiello wanted to add emotional depth and characterizations to the games' rich world, colorful characters, and web of loyalties and betrayals. To that end, they hired then-newcomer Justin Marks to pen the screenplay, and noted filmmaker Andrzej Bartkowiak to direct.

Now one of the industry's hottest screenwriters, Marks is a longtime videogame enthusiast and a self-described member of the "Street Fighter" generation. He makes special note of the franchise's storied history: "I think the game will always be popular because it is the first 'social' videogame, bringing people into the arcades," Marks explains. "Up until the release of 'Street Fighter,' people played games in their homes, on personal computers, or via text-based games like Atari."

Bartkowiak, formerly an acclaimed cinematographer ("The Verdict," "Terms of Endearment"), is a specialist in helming action films and high-octane thrillers, like "Romeo Must Die" and "Cradle 2 the Grave." Working in a big-action-film template, Bartkowiak infuses STREET FIGHTER: THE LEGEND OF CHUN-LI with a gritty realism, albeit with a twist. "I wanted the movie to look anything but plain," he elaborates. "I was looking for a look that was a little exaggerated at times - a kind of heightened reality with saturated colors. Edgy and a little extended."

The look necessitated that the film's explosive martial arts battles be mostly practical, with CG used in a few instances to enhance the fights, and for environmental extensions. Renowned action choreographer Dion Lam ("The Matrix" trilogy, "Spider-Man 2") worked closely with Bartkowiak to create signature set pieces designed to please "Street Fighter" fans, as well as action-movie audiences new to the franchise.

While Bartkowiak oversaw the main unit that shot the film's dramatic sequences, Lam presided over a team of martial arts and stunt experts that put the cast through their fighting paces. The two units, while producing very different kinds of scenes, worked together seamlessly. "It was important that the characters be consistent from the dramatic scenes to the action scenes," says Bartkowiak. "So, Dion and I developed an individual fighting style for each character. We worked out the fights very carefully before the action unit began work." Producer Ashok Amritraj likens the two units in action to a "choreographed dance," adding that "Andrzej was the 'yin' to Dion's 'yang.'"


One of Lam's star pupils was Kristin Kreuk, who portrays Chun-Li. Kreuk, best known for her role as Lana Lang on the hit television series "Smallville," reported to the set weeks before the start of principal photography, to embark upon a rigorous regimen of martial arts training. Lam devised impressive moves and fights that challenged her each day. "It was a lot of wire work, dives, front kicks, side kicks and fan kicks outward and inward," says Kreuk. "Because it was impossible for me to look like the videogame incarnation of Chun-Li, I wanted to build Chun-Li's strength from the inside. I mean, if she's going up against the likes of Bison and Balrog, she's not going to out-muscle them. She has to have internal strength and fortitude."

While Kreuk was a relative newcomer to the world of "street fighting," her on-screen "master," Robin Shou, as Gen, is an action film veteran and longtime martial arts practitioner. STREET FIGHTER: THE LEGEND OF CHUN-LI is not Shou's first go-around with a videogame adaptation; he brought to life "Mortal Kombat's" Liu Kang in the 1995 box-office hit.

Michael Clarke Duncan was another apt pupil of Lam's. For a fight scene between Duncan's Balrog and famed Singapore-based actor Edmund Chen, as Chun-Li's father, Xiang, Duncan eschewed the use of a stuntman. Duncan was perhaps uniquely qualified to embody Balrog's size, physical prowess, voice and attitude. It might even seem like Duncan was destined to take on the role, having frequently played and enjoyed the "Street Fighter" game. "But the only character I used [in the game] was Balrog," says the actor. "He was always my favorite - and he looked a little like me!"

Neal McDonough enjoyed the physical preparation for his role as Bison - "Dion choreographed some fantastic moves for me," he says - as part of his process in making the character come alive. McDonough strove to make Bison realistic and powerful, but always fun to watch. "Bison is an entertaining villain who enjoys what he is, and what he has. And that is very entertaining to play as an actor."

"But what really makes Bison a great villain is the way he unravels," adds McDonough, providing a clue to the character's arc.


Chris Klein, as Interpol agent Charlie Nash, wasn't required to learn high-flying martial arts moves, but he did undergo training with guns, which became an integral part of his rehearsal period. "Charlie is known [from the game] for shooting it up when the going gets tough, with his Walther P99," explains Klein. "You're never sure what he's going to do next, and that was a lot of fun to play." Many fans of the franchise see Nash as its unsung hero, one who is inextricably tied to its mythology. "Charlie is out there, on the razor's edge, far from where he came," says Justin Marks.

To bring down Bison and his vast syndicate, Nash joins forces with Bangkok homicide detective Maya Sunee. Maya is an American - a foreigner working with the Thai, for reasons that remain mysterious. What isn't a mystery is the strong chemistry that marks her partnership with Nash - and Moon Bloodgood's delight in taking on the role. She particularly enjoyed her special weapons training with an M-16 automatic and a Beretta. "I was actually getting paid to go to Thailand and practice with police officers," she marvels. "I was in heaven." Bloodgood also visited Bangkok prisons and spent time with an undercover detective.

The filmmakers' decision to shoot STREET FIGHTER: THE LEGEND OF CHUN-LI in Bangkok was, among other things, a nod to the videogames, which were also set in the Thai capital. More importantly, Bangkok was a perfect fit for the film's story, characters and action. "Bangkok is unlike any other city in the world," notes Marks. "In some ways, it's a modern-day version of the Wild West, so it's a great place for Bison to set up shop. And it's where his story lives - it's a homecoming for him, and very personal."

As director Bartkowiak wrapped post-production on STREET FIGHTER: THE LEGEND OF CHUN-LI, he took time to reflect on his hopes for the film. "I want audiences to enjoy the film as a ride, because it's designed to be that kind of movie. It's definitely for fans of the franchise, but I also wanted it be more than a typical videogame-to-film adaptation. The characters and emotions will bring in new fans who don't know the game."

For one filmmaker/gamer- screenwriter Marks - the film is nothing less than "a dream come true." He adds: "As someone who grew up on the franchise, I am proud of it not just as a writer, but as a fan."

>

The Sexy Women Of Street Fighter: The Legend Of Chun-Li

Source: 20th Century Fox

KRISTIN KREUK (Chun-Li), born and raised in Vancouver, British Columbia, Canada. She acted in plays in high school, but her focus was on her schoolwork, not the stage. Fate came calling at the beginning of her senior year when a casting director looking for new talent for the Canadian series “Edgemont” tapped Kreuk for a starring role. It was her first professional audition.

The next year, she landed the title role in the television movie “Snow White” for ABC opposite Miranda Richardson, and the lead role of Lana Lang on the WB series “Smallville” – all the while continuing on “Edgemont.”

In addition to being a face of Neutrogena for six years, Kreuk performed a cameo in the film “Eurotrip” opposite Matt Damon, starred in the SciFi Channel miniseries “Earthsea” opposite Isabella Rossellini, and starred in the Canadian feature “Partition” opposite Jimi Mistry.

With her time on “Smallville” coming to a close in its eighth season and STREET FIGHTER: THE LEGEND OF CHUN-LI being released in the U.S. and Canada by Twentieth Century Fox in February 2009, Kreuk has been focused on her own passion project “Girls By Design” – a web portal devoted to uplifting and empowering young women.

Kreuk currently resides in Vancouver, and when she’s not working enjoys reading, traveling and spending time with friends and her new puppy Dublin.

MOON BLOODGOOD (Maya) has a leading role opposite Christian Bale in “Terminator: Salvation,” due for release this spring. Bloodgood had a starring role in the NBC series “Journeyman” opposite Kevin McKidd. In 2008, she played an ambitious development executive in Barry Levinson’s feature film “What Just Happened?” starring Robert De Niro, and in 2007, she played a Native American warrior princess in the fantasy-adventure “Pathfinder” for director Marcus Nispel. Bloodgood was featured in the independent film “Moonlight Serenade” opposite Amy Adams, and starred in the Disney feature “Eight Below” opposite Paul Walker and Jason Biggs for director Frank Marshall. She also starred in the ABC series “Daybreak” opposite Taye Diggs. Bloodgood’s debut film was “Win a Date With Ted Hamilton,” and she then starred with Ashton Kutcher in Disney’s “A Lot Like Love.”

Bloodgood was featured in People magazine’s “World’s Most Beautiful” issue in 2006. She has also been featured in In Style, Complex, Self, Glamour and Flaunt. She began her career as a professional dancer. Later, she landed a spot as one of The Los Angeles Laker Girls. Her love for hip-hop led to touring gigs with the Prince, Brandy and the rock band Offspring.

Bloodgood’s striking Korean/Dutch/Irish beauty bedazzled many photographers who encouraged her to pursue modeling. In New York, she was a model for cosmetic giants Revlon, L’Oreal and Avon. David LaChapelle photographed Bloodgood for a Diesel campaign and a fashion spread in Face magazine. She then graced the cover of Town and Country and appeared in campaigns for Adidas and Nike Woman.

Bloodgood’s television credits include “Just Shoot Me,” “CSI” and “Monk,” and pilots directed by James Foley and John Stockwell.

JOSIE HO (Cantana) is an actress, model, rock star and producer. As a model she appeared on the covers of numerous fashion and music magazines, including Harpers Bazaar (Hong Kong), Marie Claire (Hong Kong) and Esquire (Hong Kong). Ho has appeared in four plays and over thirty films. In 2004, she was honored with a Hong Kong Film Award for her role in “Naked Ambition,” and in 2002 she received the Hong Kong Film Critics Golden Bauhinia Award for her role in “Forever and Ever.” Film projects in the works include a yet to be titled feature film opposite Chinese heartthrob Aaron Kwok, and a starring role as Keiko in Sony Animax’s animated feature, “LaMB.” Ho has teamed with acclaimed director Pang Ho Cheung (“Isabella,” “Men Suddenly in Black”), to star in and produce a feature film.

Known as the Indie Queen of Hong Kong, Ho’s films have been recognized by several prominent film festivals. “Tai Tai,” in which Ho played the lead, is the first Hong Kong-produced short film to be nominated at the Cannes Film Festival. “The Drummer,” in which Ho starred alongside Tony Leung Ka-fai, was the first Hong Kong feature to compete at Sundance. “Butterfly,” in which Ho played a lesbian teacher, was nominated at the Venice Film Festival and an official selection at 75 other film festivals. “Butterfly” also earned Ho two Best Actress nominations at the HK Bauhinia Film Award and Asia Pacific Film Award. Her film credits also include “Exiled,” which was selected for competition at the 2006 Venice Film Festival, and “Isabella” (Berlin Film Festival).

Ho has released six albums with a unique blend of breakbeat, nu-metal and pop-rock. Her latest album, the award-winning "Elastic Rock," was released in April 2008.

Ho has modeled in campaigns for some of the most successful brands in the world, including Motorola, Diesel, Cartier and Estée Lauder.